Cross-scenario child recognition technology based on human-computer interaction behavior
Online published: 2026-01-04
Copyright
In recent years, the mobile Internet's rapid growth has made mobile smart terminals essential in daily life. With their widespread use, user age distribution has diversified. Problems like children's smartphone addiction, excessive online game recharges, and accidental info leakage from improper operations are now common social issues.Current regulatory efforts mainly rely on ID based identity verification, but children can evade it by using parents' info. Thus, identifying users' age groups during smartphone use to curb children's overuse is a pressing concern.To solve this, a large scale human-computer interaction dataset covering gaming and free use scenarios has been built. A cross-scenario agegroup recognition method based on multi-task learning is proposed to address children's smartphone addiction, achieving an equal error rate (EER) of 0.09 overall, and 0.06 for children under 13.
ZHAO Junyi , GAO Shuxin , SONG Tianle , ZHANG Chong , ZHAO Zhengyu , SHEN Chao , LIN Chenhao . Cross-scenario child recognition technology based on human-computer interaction behavior[J]. Journal of Cybersecurity, 2025 , 3(4) : 43 -52 . DOI: 10.20172/j.issn.2097-3136.250404
表 1 数据采集字段Table 1 Data collection fields |
| 字段 | 释义 |
| timeStamp | 时间戳 |
| screenRes | 手机屏幕分辨率 |
| screenOri | 手机方向 |
| tapX tapY | 触摸屏交互横纵坐标 |
| finger number | 手指编号 |
| acceX acceY acceZ | 加速度计传感器X、Y、Z轴读数 |
| size | 手指接触屏幕面积 |
| userID | 用户ID编号 |
| userAgeGroup | 用户年龄段 |
表 2 数据集统计信息Table 2 Dataset statistical information |
| 数据集 | 场景 | 儿童(3~8岁) | 儿童(9~14岁) | 儿童(15~17岁) | 成年人 | 合计 |
| 训练集 | 自由 | 303 | 532 | 190 | 975 | 2 000 |
| 游戏 | 245 | 473 | 247 | 1 025 | 1 990 | |
| 测试集 | 自由 | 181 | 52 | 29 | 238 | 500 |
| 游戏 | 66 | 120 | 63 | 250 | 499 |
表 3 特征信息Table 3 Feature information |
| 特征类别 | 描述 | 维度 |
| 位置时间 | 滑动起止点坐标、持续时长 | 5 |
| 滑动距离 | 触摸滑动轨迹长度、矢量长度及其数学统计值 | 12 |
| 滑动速度 | 触摸滑动轨迹速度、矢量速度及其数学统计值 | 12 |
| 加速度 | 触摸滑动加速度、数学统计值 | 12 |
| 角度 | 滑动轨迹与屏幕X轴夹角及其数学统计值 | 12 |
| 角速度 | 滑动夹角角度及其数学统计值 | 12 |
| 角加速度 | 滑动轨迹夹角角加速度及其数学统计值 | 12 |
| 传感器 | 加速度计三轴读数序列数据数学统计值 | 20 |
| 姿态角 | 俯仰角、偏航角、翻滚角 | 6 |
| 接触面积 | 手指触碰屏幕时的接触面积 | 2 |
| 最远距离点 | 滑动轨迹上最远距离点坐标、距离 | 3 |
| 数学统计值 | 以10次滑动动作为切片计算内部数学统计值 | 66 |
表 6 不同场景结果对比Table 6 Result comparison for different scenarios |
| 场景 | AUC | EER |
| 游戏 | 0.98 | 0.07 |
| 自由 | 0.96 | 0.11 |
表 7 不同场景滑动操作对比Table 7 Touch operation comparison for different scenarios |
| 场景 | 滑动时长/ms | 滑动轨迹长度/pixel | 滑动矢量长度/pixel |
| 游戏 | 1 428.93 | 1 877.48 | 681.37 |
| 自由 | 318.95 | 445.02 | 412.75 |
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